Resident Evil 2 excels at remaking a dated but beloved game from the 1990s into a cutting-edge horror masterpiece, and it’s a great example of how to make a video game remake.
The entire remake of Resident Evil 2 is riveting. The surroundings’ atmosphere and design are excellent. It’s a satisfying blend of action, puzzles, and storytelling. RE2 is already one of 2019’s most anticipated video games for these and other reasons.
Players in Resident Evil 2 continue the story of Leon S. Kennedy, a recruit to the Racoon City Police Department, as he investigates the destruction of his hometown at the hands of a corrupt business and the zombie virus it unleashed. When Leon visits the city police station following a zombie encounter and a chance meeting with secondary protagonist Claire Redfield at a gas station, he discovers that things are not going well.
That is why it is considered a classic. A Resident Evil Film
Because it was formerly a museum, the police station is housed in a stunning gothic tower with a dramatic main hall and imposing statues. The “Welcome Leon” banner hanging in the office and the random messages strewn about exude a strong sense of personality.
Bodies in pools of blood, oppressively dark and gloomy halls where terrible things could spring from any direction, and an overwhelming sense of dread turns the building’s beauty on its head due to the zombie situation.
It has all of the hallmarks of a classic Resident Evil game, such as a slew of puzzles, a slew of temporarily off-limits sections to pique your interest, and, of course, a slew of terrifying foes, chambers, and set pieces to get your heart racing.
It’s frightening to enter a new area, but once you’ve cleared it, you’ll be able to put it out of your mind, creating a buffer zone in which you may feel more secure at the police station, such as the enormous, well-lit main hall.
That is until Resident Evil 2 introduces the unstoppable stalker with thunderous footsteps and a penchant for banging open doors. That was the point at which the game became emotionally engaging for me.
Horror isn’t my thing unless it’s in a video game, and Resident Evil is one of my favourites. The Resident Evil series is one of my favourite horror examples because it allows me to take my time without feeling rushed.
Unfortunately, the Tyrant, this invincible monster, infested my mind and seized me with an abnormal level of anxiety.
Once on Leon’s trail, the Tyrant pursues him relentlessly, infiltrating nearly every area of the police station. Unfortunately, I came to a halt and could not proceed because I was unsure what to do next and suspected I had overlooked something critical.
As a result of the game’s immersive features, I became overly attached to Leon and had difficulty separating myself from him.
After an eternity of staring at my map, I finally decided on a general direction and a possible route. I knew I should have fled, but I couldn’t bring myself. I was extremely nervous.
It was getting late, so I turned off the game, went home, and forgot about it until the following day. I was eventually able to get it out of my head. In any case, I went to bed soon after.
There was a 48-hour gap between my Resident Evil 2 sessions.
Images of the police station’s floor plan and the terrifying cells I had to pass through filled my mind as I closed my eyes. My groggy mind couldn’t shake the feeling that I was being followed. I rolled around in bed, attempting to shake the thoughts and emotions that kept entering my mind.
I was so nervous when I got to work that I couldn’t bring myself to turn on the game. At the same time, I was getting sick, which probably added to my worries and stress about Resident Evil 2. It’s the kind of illness that causes much pain and misery.
As my anxiety grew, I began to doubt that I would ever be able to finish the game. I’d previously experienced crippling anxiety and knew it was in my best interests to leave. Nonetheless, after some time had passed, I felt comfortable continuing.
I decided to give Resident Evil 2 another shot after nearly 48 hours away. The remaining 20 minutes of the terrifying Tyrant segment were read in about five minutes. This was nothing compared to the nine hours it took me to finish the game.
After leaving the police station, my mood immediately improved (and the Tyrant). I was ecstatic and confident in my abilities. That’s fantastic news, especially since Resident Evil 2 is a great video game.
Justification for the effort
Resident Evil 2’s plot moves at breakneck speed, with environments shifting and new obstacles (and their solutions) appearing at precisely the proper intervals.
One of my favourite parts was when Leon and Ada, an FBI agent, went down into Racoon City’s sewers, and I saw a giant monster crawling around. When I saw this massive alligator, I couldn’t believe my eyes.
The game’s penchant for dramatic situations is a big appeal. A massive alligator chase; an insanely grand underground lab where the Umbrella Corporation developed its zombifying virus; a mysterious FBI agent who appears at the last minute to save the day;
The game’s central locations (a police station, sewers, and a laboratory) are varied enough to keep things interesting while remaining true to the grim Resident Evil atmosphere. That is to say; there are dead bodies, rotting food, and pools of blood everywhere you look.
Resident Evil 2’s atmosphere is consistently excellent, from the ominous beginning at the gas station to the tense, explosive conclusion.
I haven’t spent much time in Claire’s narrative mode because I had to take a long break from the game, but I’m excited to find out what happens to her (it involves an orphanage, which doesn’t appear very lovely).
Resident Evil 2 is the type of game that leaves you wanting more after you finish it.