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If you remember these board games you childhood was amazing!

Candy Land

A simple racing board game currently published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children.

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Sorry

Slide, collide, and score to win the game of Sorry! Draw cards to see how far you get to move one of your pawns on the board. If you land on a Slide you can zip to the end and bump your opponents’ pawns – or your own! Jump over pawns, hide in your Safety zone, and get powers with the 2 power-up tokens. (Amazon)

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Mouse Trap

This board game, published by Ideal in 1963 for 2 to 4 players, was first released. The game was one of the first three-dimensional board games to be mass-produced. A working Rube Goldberg-like mouse trap is created, starting with cooperation between players. The game comes to life when players complete their mouse traps, only to have them turn on each other in an attempt to trap their opponents’ game pieces.

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Risk

A board game of strategy manufactured by Parker Brothers (now a division of Hasbro). The classic 1959 version is also available from Winning Moves. The film was first shown in France in 1957, when French director Albert Lamorisse invented it. It was titled La Conquête du Monde (“The Conquest of the World”). Risk: The Continental Game was published by Parker Brothers in 1959, after which it was renamed Risk: The Game of Global Domination.

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UNO

An American card game that is played with a specially printed deck (see Mau Mau for an almost identical game played with normal playing cards). The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. It has been a Mattel brand since 1992. The game’s general principles put it into the Crazy Eights family of card games.(Wiki)

uno

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MAD Magazine Board Game

The “What-Me Worry?” game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions are often opposite to, that of Monopoly; the object is for players to lose all of their money. Play proceeds to the first player’s right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from Mad magazine. By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly. (Wiki)

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Hungry Hippos

A tabletop game made for 2–4 players, produced by Hasbro, under the brand of its subsidiary, Milton Bradley. The idea for the game was published in 1967 by toy inventor Fred Kroll and it was introduced in 1978. The objective of the game is for each player to collect as many marbles as possible with their ‘hippo’ (a toy hippo model). The game is marketed under the “Elefun and Friends” banner, along with Elefun, Mouse Trap and Gator Golf. The game was referenced in the 2010 Disney Pixar movie, Toy Story 3. (Wiki)

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Guess Who?

A two-player guessing game created by Ora and Theo Coster, also known as Theora Design, was first manufactured by Milton Bradley in 1979. It was first brought to the UK by Jack Barr Sr in 1982.

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Operation

A battery-operated game of physical skill that tests players’ hand-eye coordination and fine motor skills. The game’s prototype was invented in 1964 by John Spinello, a University of Illinois industrial design student at the time, who sold his rights to the game to Milton Bradley for a sum of USD $500 and the promise of a job upon graduation. Initially produced by Milton Bradley in 1965, Operation is currently made by Hasbro, with an estimated franchise worth of USD $40 million (Wiki)

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Game of Life

Do you have what it takes to win The Game of Life? Choose the life you want! Go to college, have kids, or see what happens when unexpected twists change the game. At the end of the game everyone pays their debts and adds up their wealth.(Wiki)

©åµ´of life punk rock princess

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Trivial Pursuit

A board game in which winning is determined by a player’s ability to answer general knowledge and popular culture questions. The game was created in December 1979 in Montreal, Quebec, by Canadian Chris Haney, a photo editor for Montreal’s The Gazette, and Scott Abbott, a sports editor for The Canadian Press. After finding pieces of their Scrabble game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed the development of the game, which was released in 1982. (Wiki)

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Cluedo

Is a murder mystery game for three to six players, devised by Anthony E. Pratt from Birmingham, England, and currently published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game’s victim (“Dr. Black” in the UK version and “Mr. Boddy” in North American versions), where the crime took place, and which weapon was used.

Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. (Wiki)

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Rockm Robots Sockm

is a popular two-player action toy and game, designed by Marvin Glass and Associates and was first manufactured by Marx toy company in 1964. It features two dueling robot boxers mechanically manipulated by the players, and the game is won when one player knocks the head off of the opposed. The 2000s version of the game by Mattel features physically smaller robots. (Wiki)

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Pac Man

is a board game that was released in 1982. It was released due to the popularity of Pac-Man at the time. The game is played very similar to the Pac-Man video game. It allows four players to play at the same time. The game is very simple such as eating Pac-Dots. Once the player has eaten a Power-Pellet, they have the ability to chomp a ghost and send him back to the ghost pen. Afterwards, the player will earn 2 scoring dots from another player. If an opponent uses a Ghost piece and touches another player’s square, they lose two dots and retreat to the starting square. To win, a player must score more dots than their opponent. (Wikia)

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