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If you remember these board games your childhood was amazing!

Candy Land

A simple racing board game currently published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children.

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Sorry

Play Sorry and slide, collide, and score to win! See how far you can advance one of your pawns on the board by drawing cards.

If you land on a Slide, you can quickly advance to the finish and bump either your own or your opponents’ pawns! Jump over pawns, hide in your Safety zone, and use the two power-up tokens to gain abilities.

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Mouse Trap

Ideal originally offered this two- to a four-player board game in 1963. One of the earliest three-dimensional board games that were mass-produced was this one.

AThe players collaborate at first to build a functional mousetrap in the style of Rube Goldberg.The game comes to life when players finish building their mousetraps and turn against one another to seize their rivals’ game pieces.

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Risk

a Parker Brothers-produced strategy board game (now a division of Hasbro). Winning Moves also sells the original version from 1959. French director Albert Lamorisse created the film in 1957, and it had its world premiere there.

The Conquest of the World was titled “The Conquest of the World.”. Parker Brothers released Risk: The Continental Game, later renamed Risk: The Game of Global Dominance, in 1959.

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UNO

American card game with a custom deck (see Mau Mau for an almost identical game played with normal playing cards).

Merle Robbins created the game in 1971 in Reading, Ohio, a Cincinnati suburb. It’s Mattel since 1992. It’s a Crazy Eights card game.

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MAD Magazine Board Game

1979’s Parker Brothers’ “What-Me-Worry?” Like Monopoly, but you lose all your money. Left-handed roll for lowest number determines first player.

Mad magazine and Alfred E. Neuman artwork decorate the board. Certain spots and cards force winning players to transfer money or chairs, erasing their advantage.

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Hungry Hippos

Hasbro’s Milton Bradley-branded 2–4-player tabletop game. Fred Kroll invented the game in 1967 and launched it in 1978. Each player’s “hippo” must collect the most marbles (a toy hippo model).

Elefun, Mouse Trap, and Gator Golf are sold under the “Elefun and Friends” umbrella. Toy Story 3 mentions the game.

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Guess Who?

A two-player guessing game created by Ora and Theo Coster, also known as Theora Design, was first manufactured by Milton Bradley in 1979. It was first brought to the UK by Jack Barr Sr in 1982.

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Operation

A battery-powered game of hand-eye coordination and fine motor abilities. In 1964, University of Illinois industrial design student John Spinello sold the game’s rights to Milton Bradley for $500 and a job after graduation.

The operation, originally made by Milton Bradley in 1965, is now made by Hasbro and is worth $40 million.

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Game of Life

Can you win the Game of Life? Pick your life! College, kids, or unforeseen twists. All players pay their debts and total their fortunes at the end.

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Trivial Pursuit

A board game that tests general knowledge and pop culture. Chris Haney, a picture editor for The Gazette in Montreal, and Scott Abbott, a sports reporter for The Canadian Press, came up with the game in December 1979.

They made their own Scrabble game after losing pieces. John Haney and Ed Werner helped them finish the 1982 game.

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Cluedo

Hasbro published Anthony E. Pratt’s Birmingham-born invention. The game’s objective is to discover who killed Dr. Black (“Mr. Boddy” in North America), where, and with what weapon.

Each player plays one of six suspects on a mansion-themed game board and gathers clues from other players to find the answer.

Childhood Board Games?!

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Rockm Robots Sockm

Marx toy firm originally produced the Marvin Glass and Associates-designed game in 1964. The game is won when one player knocks the other’s robot boxer’s head off. Mattel’s 2000s game has smaller robots.

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Pac Man

Pac-popularity Man released it. Pac-Man-esque. It’s four-player. Eat Pac-Dots. After consuming a Power-Pellet, a ghost can be chomped and returned to the ghost enclosure.

Another player awards 2 score dots. Ghost pieces cost two dots and send opponents back to the start. Winners score more dots.

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